Really = truly. | Really New = current.
The heart of new media isn't the gadgets and code.
It's the thinking. The vision. And the seamless fit in what people already do.
Go somewhere else to read about gadgets and gee-whiz hardware.
For examples of great thinking and of envisioning new media, read on.

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Monday, January 13, 2014

Thirsty for something new?

It took a long time for some actually new really new media to come along, but it was worth the wait.

This billboard collects humid air (98% average humidity), then filters and supplies it to a spigot at its base, ready to be used by local residents who are woefully short of potable water.

It puts into action the appeal to innovative, forward-thinking applicants to this engineering program. It also brings a much-needed resource to residents.

In its dual-purposing of outdoor advertising, the way its use delivers the strategy, and in its wonderful boost to the quality of life of local residents, this installation really meets the bar.

Thursday, August 29, 2013

The Long Finger of a Friend

And we're not talking the middle one, either...
Have you always thought that texting to a friend or significant other that you're thinking about them was a bit cold?
As noted in Ad Freak, Goodby, Silverstein & Partners' GSP BETA Group has come up with a nice antidote to try to make this exchange of data a bit more human.
Once you and your friend or S.O. both download this nifty little app and entering a virtual room, when you both touch a spot on your phone, each phone vibrates.
Okay, so it's hardly a hand squeeze of support. :) But it shows some good thinking about how to bring the digital world in line (if only) a bit more to the human one. Hand squeezes, back slaps, etc. are ways that we try to give each other a little boost through the day. This makes it a remote activity but perhaps a less remote possibility.
While this is hardly a part of a campaign, it still represents some good really new media thinking by bringing the digital and the human just a bit closer together.

Thursday, August 1, 2013

How's It Look?

Envisioning furniture as it might look in your living room can be pretty tricky. Buying it because you think it might look good, then getting home to find out it doesn't, happens all too often.

IKEA's 2013 product catalog uses a number of digital technologies, but the use that caught my eye is how the catalog, a downloadable app and your mobile phone, tablet or computer combine to show you what a piece of IKEA furniture would look like in whichever room you want.

Unlike promotional uses of augmented reality technology in the past (GE's early effort comes to mind), this use of AR addresses the already existing need to get a good idea of how a piece of furniture might look. A nice example of really new media!

Tuesday, May 28, 2013

The Pacific TwiTrip

Sorry for the lag in posts over the past month or two. But you just can't rush perfection... And if there are few if any examples to post about, then let it lie.

Not like today, though.

Travel is always social. You're always meeting people and sharing with friends about the trip when you return. But this week The Guardian (UK) has launched a feature that lends itself well as an example of really new media.

The premise: Send two English reporters on a road trip down the Pacific Coast of the U.S., Seattle to L.A., who write about their trials/travails.

The twist: Start without any itinerary or specific plan. Rather, rely on readers tweeting suggestions for things they should do, places to visit and eat at. The reporters gather all the Twitter suggestions, decide what's possible, then do them and report (text and images) on a blog posted back to the newspaper's website.

The technology: Pretty simple. Digital imaging (likely lots of phone-camera snaps), blogs and Twitter.

What makes it so innovative is not some code-intensive fancy gizmo or app, but the pulling together of lots of individual pieces that hadn't yet been pulled together. This lives up to its billing as a "crowdsourced tour," taking up the socialness of travel and the commonplace act of friends suggesting to other friends where to go and what to see/do one step further, into the realm of digital/social media.

My hat's off to The Guardian--some mighty fine really-new-media thinking!

Wednesday, April 17, 2013

What's Viral? Storytelling

After reading through earlier today the 2013 Viral Video Awards from Advertising Age, I discovered what they all have in common: what the article calls "great brand storytelling."

It's not enough to put any random thing on YouTube and cross your fingers.

Despite all the things that digital technologies can do, really new media depends on compelling stories that fit the brand and the audience.

Tuesday, March 5, 2013

New media without a home (yet)

Really new media means not just new gizmos, but new ways of thinking about and using gizmos. However, it's always good to consider new gizmos that have yet to come into their own.

Cases in point:

One is the multimedia work of artist Toni Dove. I ran into an account of her work on NPR, and soon after tracked down her website, etc. It's not mobile media in the sense of "take it anywhere in your pocket," but it certainly is mobile in the sense of exploring new forms of expression and engagement.

Two is a much more pedestrian, but that tries to make something new with mobile. From our geek friends at Google, this distributed game called "Chrome Super Sync Sports" hooks up your smartphone and computer to play the game against four remote contestants. The point is not the game as much as it is exploring the way to hook together these often discrete devices.

As I mentioned, these are gizmos and uses as yet without a clear home. But that's where innovation lives, right?

Wednesday, December 12, 2012

What's new?

It's been a bit quiet on the new media front. But, what I find almost as useful as tracking down projects that count in my book as "really new media" is reading claims of innovative digital which, on second look, aren't in my book very innovative.

Case in point is fashion retailer Burberry's. It's touted in the latest edition of the Creativity online newsletter as "where marketing, dreaming and digital meet."

But what's the result of this meeting? Streaming catwalks to people outside the show. Curating images people take of themselves wearing a trenchcoat. And so on.

Although portrayed in this piece as leaving the 156-year-old heritage of the company behind in this digital work, to my mind its age is displayed in both.